I imagine it's possible that the time you see the flames is just the first time you're around her while she's experiencing them. I'm basing this guess on the scene where James follows Angela and finds himself in her Otherworld, surrounded by flames and all, and the fact that those details (assuming the flames for her are like the fog for James or the rain for whatever the dude's name was in Downpour) aren't present 100% of the time when you meet Angela earlier in the game, there's no indication whether she saw the fog you did, but also no evidence she didn't, and later on you're in the apartments if I recall correctly, she's staring at the mirror with a knife, and there's no fog or flames to be seen. That said, I think that two people experiencing the town together in the way that James, Eddie and Angela did would still share experiences while they were together. Despite Eddie having been bullied, the player is not meant to feel any sympathy for him, and by the end, the player is left feeling as though perhaps this bullying was well deserved, walking away from his body without a second thought.The Fog version of the town only really functioned like that in 2, I believe (and Downpour I suppose) in 1 and 3, at the very least, it was Alessa's subconscious being projected rather than the protagonists' (though it's kind of an arbitrary distinction in Heather's case), and all the characters you met seemed to be experiencing the same things (at least in the fog world itself). The way he lies one moment, tells the truth the next, then lies again is where the fear begins. He was dead when I got here, honest.”Įddie is not visually threatening or scary, the player is meant to be afraid of Eddie’s insanity. Just put the gun to their head…pow!” then, immediately after saying this, once the playable character James expresses shock and horror, quickly adding “But it wasn’t my fault! He made me do it!” and finally, after admitting to two other murders, finishing with “I was just joking, James. In one scene he is proclaims his innocence of a crime he was accused of, in the next, he sits next to an unnamed corpse and says to the player: “Killing a person ain’t no big deal. Eddie’s transition from friendly to dangerous is not a graceful one. He is reduced to any other boss fight, an enemy to be overcome in order to move on with the main story. He is no longer a sympathetic, if somewhat irritating character. The fight with Eddie takes place in a misty meat locker, meant to represent not only how Eddie sees the player, but also how the player now sees Eddie.
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Towards the end of the game, the player must kill Eddie, when he turns on the player for being just like everyone else.
#Eddie silent hill 3 plus
Mountains of Joyous Syrup (complete) Wesker plus Birkin plus syrup minus language skills equals Z0MG11 Some of you might know my 'inspiration' for this. A short take on what has to be the perfect start for a perfect romance between Eddie and Angela. It is perhaps one of the most common horror tropes, and Eddie is a perfect reflection of it. Ante Mortem (complete) Believe it or not, but it's Silent Hill and it's non-humor. Note: Because every game has their own set of endings, none of them are considered canon. While the former is stealth-centric and relies more on evasion than confrontation, the latter is more centered around combat and gunplay. Comparisons have been made between Silent Hill and its competitor, Resident Evil. Eddie has certainly endured a great deal of trauma, but his murderous reaction to this trauma negates any sympathy that the player might have felt for him. This page contains a list of deaths in the Silent Hill games. The trope of the psycho involves a character who at first appears to be harmless, like someone you live next door to or grew up with, but is revealed to be violent and out to get you over the course of the narrative (Erb, 48). Eddie expresses that he has been constantly picked on his whole life and it is because of this that he has decided to take matters into his own hands, killing anyone who he thinks might be making fun of him.Ĭynthia Erb, in her article “Have You Ever Seen the Inside of One of Those Places?”: Psycho, Foucault, and the Postwar Context of Madness discusses the trope of the psycho and the many ways in which it is prevalent in American society.
![eddie silent hill 3 eddie silent hill 3](https://cdn.weasyl.com/static/media/f8/3a/2f/f83a2f7299fe84e7e9421318a539688b846aa0875a4cdd8e07855e246f60773e.png)
Eddie is introduced as a bit of a coward, but a dopey sweet one, running away from danger, even when a little girl is in trouble, and throwing up at the scene of a murder, however, as the story progresses Eddie admits to committing many murders just because people looked at him funny or called him names, and even admits to torturing and killing a dog. Eddie is, by today’s standards, a very classic and familiar “psycho” character.